VerseBuilderDocs

Docs/Getting started/Welcome

Welcome to Verse Builder

A no-code generator for Verse — the language that powers UEFN islands. Build behavior with visual rules, ship real Verse code.

Last updated 2026-06-06

What is Verse Builder?

Verse Builder is a browser app for creating UEFN gameplay logic without writing Verse by hand. You assemble rules and game data using a visual editor; the Composer compiles them, deterministically, into Verse files you paste into UEFN.

It's not a runtime, not a wrapper, not a plugin. It's a generator. The code that runs on the player's machine is the code the Composer produced — you can read it, audit it, even edit it if you want.

Who is it for?

  • UEFN creators who don't code — build logic richer than drag-and-drop devices alone can express.
  • Designers who code a little — prototype fast, then read the generated Verse to learn patterns.
  • Teams of any size — Verse Builder projects are JSON; you can version them, review them, share them.

How does it work?

Three things to know to start being productive:

  • Devices — one project = one or more device files. Each device becomes a Verse class you place on your UEFN island.
  • Rules — the WHEN/IF/DO logic. Each device has a list of rules you can reorder, duplicate, and group.
  • Game Data — variables, configs, phases, messages, inventories. State your rules read and write.

💡 Tip

Read The WHEN / IF / DO model next — it's the foundational concept the whole tool is built on.

Where to next

Three paths from here, pick whichever fits:

  • Build something now Your first rule — a 5-minute walkthrough from blank project to a working rule.
  • Understand the model → start at Core concepts and read forward.
  • Find a pattern Recipes ship end-to-end gameplay loops you can adapt.

See also