Docs/Getting started/Welcome
Welcome to Verse Builder
A no-code generator for Verse — the language that powers UEFN islands. Build behavior with visual rules, ship real Verse code.
Last updated 2026-06-06
What is Verse Builder?
Verse Builder is a browser app for creating UEFN gameplay logic without writing Verse by hand. You assemble rules and game data using a visual editor; the Composer compiles them, deterministically, into Verse files you paste into UEFN.
It's not a runtime, not a wrapper, not a plugin. It's a generator. The code that runs on the player's machine is the code the Composer produced — you can read it, audit it, even edit it if you want.
Who is it for?
- UEFN creators who don't code — build logic richer than drag-and-drop devices alone can express.
- Designers who code a little — prototype fast, then read the generated Verse to learn patterns.
- Teams of any size — Verse Builder projects are JSON; you can version them, review them, share them.
How does it work?
Three things to know to start being productive:
- Devices — one project = one or more device files. Each device becomes a Verse class you place on your UEFN island.
- Rules — the WHEN/IF/DO logic. Each device has a list of rules you can reorder, duplicate, and group.
- Game Data — variables, configs, phases, messages, inventories. State your rules read and write.
💡 Tip
Read The WHEN / IF / DO model next — it's the foundational concept the whole tool is built on.
Where to next
Three paths from here, pick whichever fits:
- Build something now → Your first rule — a 5-minute walkthrough from blank project to a working rule.
- Understand the model → start at Core concepts and read forward.
- Find a pattern → Recipes ship end-to-end gameplay loops you can adapt.
See also